Here are some immersive location based entertainment experiences I developed
JURASSIC WORLD: VR EXPEDITION - DAVE AND BUSTERS - 2018 - MOTION SIMULATOR RIDE
BEST LOCATION-BASED VR EXPERIENCE 2018 (UPLOAD VR)
I was the Lead Interaction Designer for this motion simulator ride. I designed the interactions, UI design, game design, production, and onboarding/offboarding design.
ESCAPE RUINS - VIVE - 2023 - ESCAPE ROOM
I designed and directed this 8 player VR escape room. This included layout, pacing, story, biz dev, and production and milestone setup.
VARIOUS - VR - 2019-2023 - VR LEARNING MODULES
I manage the experience, learning, UI/UX and design teams for these learning modules that were used by Accenture, AT&T, Pearson, and other business who needed to level up their soft skills training.
PROJECT ZENITH - GEAR VR - 2017 - FPS WALKTHROUGH EXPERIENCE
I designed this VR walkthrough experience. This included layout, pacing, interactions, level design, enemy design, and production and milestone setup.
MYTHIC COMBAT - GEAR VR - 2016 - ARCADE/FIGHTING
I helped design, test, balance, level design, and produce this competitive, VR experience.
MONTEZUMA’S TREASURE RIDE - VR - 2018 - VR MOTION SIMULATOR
I designed and directed this VR ride experience. This included layout, pacing, story, biz dev, and production and milestone setup.
GHOST MANOR - GEAR VR - 2017 - HAUNTED WALKTHROUGH EXPERIENCE
I designed and directed this VR walkthrough experience. This included layout, pacing, story, interactions, and production and milestone setup.
PING - GEAR VR - 2016 - ARCADE
I helped design, test, balance, and produce this competitive, VR experience.