Here are some video games I developed

LEAGUE OF LEGENDS - PC - 2007 - MOBA

I worked on League of Legends back in 2007. I did game design, animation direction and was the outsource producer. Outside of all those responsibilities I also named the game!

SPONGEBOB: BUBBLE PARTY - IOS/ANDROID - 2015 - PUZZLE - APPY AWARD FOR BEST BOARD/PUZZLE GAME 2015

I did the game balancing and monetization balance. 

SPARCADE: TRIVIAL PURSUIT (UNRELEASED) - IOS/ANDROID - 2016 - SKILL

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.

HORIZON BLAST - MOBILE - 2023 - ACTION/SKILL

I did biz dev, game design, game direction, art direction, UI/UX direction, all production, designed all 100 levels, enemies, and bosses, and all management including client management.

SPARCADE: WHEEL OF FORTUNE - IOS/ANDROID - 2016 - SKILL

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.

POKERIETY - FACEBOOK - 2010 - POKER

I did game design, UI design, production, and art direction.

CYBERVILLE - FACEBOOK - 2011 - TOWER DEFENSE

I did game design, UI design, QA direction,  and I designed all 200+ levels, all enemies, and all weapons.

FREAKY CREATURES - PC - 2009 - TCG

I did game design, documentation and QA.

VERA - PC/KINECT - 2014 - VIRTUAL REHABILITATION

I was the game director for this experimental rehabilitation game. I did the UI design, game design, animation direction, QA direction, Voice over direction, milestone and KPI management, and level design.

JUNGLE JACKPOT SLOTS - IOS/ANDROID - 2012 - SLOT MACHINE

I did game design, concept art, UI design, QA direction,  and balanced the pacing and win rate

FREAKY PETS - PC - 2010 - ONLINE WORLD

I did game design, UI design, production, level

BOOGA BOOGA - FACEBOOK/IOS - 2012/2013 - TOWER DEFENSE

I did game design, UI design, QA direction, concept art, monetization design, and I designed all 114 levels, over a dozen enemies, and 30+ weapons. This game was released on Facebook, then ported to iPad the next year.

SPARCADE: SCRABBLE - IOS/ANDROID - 2016 - SKILL

I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.

TEENAGE MUTANT NINJA TURTLES: BATTLE MATCH - IOS/ANDROID - 2015 - PUZZLE

I was the main point of contact with Nickelodeon. I did game design, UI design, production,  monetization design and balance, laid out the editor system, wrote the dialogue, and designed all 96 levels.

VARIOUS QA

  • Tony Hawk’s Underground 2

  • Goldeneye: Rogue Agent

  • Medal of Honor: European Assault

  • Tiger Woods PGA Tour 06’

  • The Sims 2

  • Black and White 2

  • Tony Hawk’s Proving Ground

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Immersive Location Based Entertainment